Post by Charles Warren on Nov 28, 2010 21:50:05 GMT -5
After our first meeting, we have established that our Nobles are:
The Noble of Abandonment - A homeless man
The Noble of Courage - A shipping mavin
The Noble of Gratitude - A Buddha Statue
The Noble of Love's First Bloom - A Divorce Attorney
Here is a spot for finishing up the creation of your Imperator and your Chancel.
Here is what we've come up with so far:
Imperator
Possibly a WildLord
An Inspiring, Honorable, yet Demanding Imperator. His/her Mystery Cult has been corrupted, possibly now serving the Excrucians. He/she is unable to drive automobiles and therefore none of his Nobles can either. His/her Nobles are immune to the Nettle Rite, can detect lies and deceptions, and can detect Excrucians, Fallen Angels and those who serve them.
We still need to flesh the Imperator out a bit more. The more information you guys can come up with, the more I'll have to work with.
Imperator name:?
Appearance? (it was mentioned possibly a Steampunk gentleman?)
Principles, general outlook, motivation?
If his chancel is a Steampunk-like realm, how does it tie in with his mission, goals, outlook, etc?
The Chancel
Here's what we've got so far.
Kelly spent her 1 Realm on Weird Science (Steampunk). So, steampunk technology is present in the chancel.
Kevin spent his 2 Realm on Convenient Accessibility. So your chancel connects to multiple major urban areas and are within a day's drive ( for humans ) of almost everwhere in the world. Powers in these Chancels can vacation anywhere they like, and can respond very quickly to Excrucian threats. However, the Chancel can also be assaulted from almost anywhere on Earth - it has about as many entrances as it has exits.
Kelly and Kevin also liked the idea of purchasing Banes, which has given you all 1 unspent Chancel point. Two banes exist in your chancel. They are murder-born energies that take shape as simple objects and search out tools in the Chancel that will carry out their will. They wish only to see the Imperator, its Chancel, and its Nobles suffer. Their raw magical might within the Chancel compares to that of the Powers and they are ful of corrupt wisdon, although their sentience is tentative at best.
Kevin mentioned that it would be cool if a bane was somehow connected to the corrupt Mystery Cult.
One of the ideas so far is a Steampunk port city.
You have one more point to spend and you can also purchase more things by taking negative properties. ( There was some talk of taking Erus - Warden -3 )
Listed below are what you can buy.
PROPERTY POINTS DESCRIPTION
Allia 4 A relic able to perform a miracle once
Banes -1 Enemies in the chancel
Borderguard Protectors of the chancel
Power Level 3 Per miracle level
Penetration 1 Per penetration level
Chancel Health
Mana Mine 1 Per Miracle Point. Allows one to harvest MPs per story.
Weak Chancel -1 Pay Chancel 2 MPs per session
Dying Chancel -2 Pay Chancel 5 MPs per session
Important Chancel 4 Chancel is respected
Treaty Chancel 4 Chancel has Lord Entropy's favor
Primary target -4 Excrucians target the Chancel
Defender's blessing 2 per level. Gives Realm an Auctorus
Earthly Magics exist Variable
Erus ( Landlord )
Pleasant Landlord -1
Assertive Landlord -2
Aggressive Landlord -3
Megalomaniacal Landlord -4
Magic is known by chancelfolk variable
Devoted Populace 6
Populace hates Nobles -3
Also, please fill out any info you want about the Chancel.
Once you guys have put in as much input as you want, then let me know and I can run with what you've come up with. I'll flesh out the rest if you guys don't want to.
If you feel like posting pictures of what you imagine the chancel to be like or what you picture your Imperator to look like, I'd love that too!
Alrighty...let's get those ideas rolling!
The Noble of Abandonment - A homeless man
The Noble of Courage - A shipping mavin
The Noble of Gratitude - A Buddha Statue
The Noble of Love's First Bloom - A Divorce Attorney
Here is a spot for finishing up the creation of your Imperator and your Chancel.
Here is what we've come up with so far:
Imperator
Possibly a WildLord
An Inspiring, Honorable, yet Demanding Imperator. His/her Mystery Cult has been corrupted, possibly now serving the Excrucians. He/she is unable to drive automobiles and therefore none of his Nobles can either. His/her Nobles are immune to the Nettle Rite, can detect lies and deceptions, and can detect Excrucians, Fallen Angels and those who serve them.
We still need to flesh the Imperator out a bit more. The more information you guys can come up with, the more I'll have to work with.
Imperator name:?
Appearance? (it was mentioned possibly a Steampunk gentleman?)
Principles, general outlook, motivation?
If his chancel is a Steampunk-like realm, how does it tie in with his mission, goals, outlook, etc?
The Chancel
Here's what we've got so far.
Kelly spent her 1 Realm on Weird Science (Steampunk). So, steampunk technology is present in the chancel.
Kevin spent his 2 Realm on Convenient Accessibility. So your chancel connects to multiple major urban areas and are within a day's drive ( for humans ) of almost everwhere in the world. Powers in these Chancels can vacation anywhere they like, and can respond very quickly to Excrucian threats. However, the Chancel can also be assaulted from almost anywhere on Earth - it has about as many entrances as it has exits.
Kelly and Kevin also liked the idea of purchasing Banes, which has given you all 1 unspent Chancel point. Two banes exist in your chancel. They are murder-born energies that take shape as simple objects and search out tools in the Chancel that will carry out their will. They wish only to see the Imperator, its Chancel, and its Nobles suffer. Their raw magical might within the Chancel compares to that of the Powers and they are ful of corrupt wisdon, although their sentience is tentative at best.
Kevin mentioned that it would be cool if a bane was somehow connected to the corrupt Mystery Cult.
One of the ideas so far is a Steampunk port city.
You have one more point to spend and you can also purchase more things by taking negative properties. ( There was some talk of taking Erus - Warden -3 )
Listed below are what you can buy.
PROPERTY POINTS DESCRIPTION
Allia 4 A relic able to perform a miracle once
Banes -1 Enemies in the chancel
Borderguard Protectors of the chancel
Power Level 3 Per miracle level
Penetration 1 Per penetration level
Chancel Health
Mana Mine 1 Per Miracle Point. Allows one to harvest MPs per story.
Weak Chancel -1 Pay Chancel 2 MPs per session
Dying Chancel -2 Pay Chancel 5 MPs per session
Important Chancel 4 Chancel is respected
Treaty Chancel 4 Chancel has Lord Entropy's favor
Primary target -4 Excrucians target the Chancel
Defender's blessing 2 per level. Gives Realm an Auctorus
Earthly Magics exist Variable
Erus ( Landlord )
Pleasant Landlord -1
Assertive Landlord -2
Aggressive Landlord -3
Megalomaniacal Landlord -4
Magic is known by chancelfolk variable
Devoted Populace 6
Populace hates Nobles -3
Also, please fill out any info you want about the Chancel.
Once you guys have put in as much input as you want, then let me know and I can run with what you've come up with. I'll flesh out the rest if you guys don't want to.
If you feel like posting pictures of what you imagine the chancel to be like or what you picture your Imperator to look like, I'd love that too!
Alrighty...let's get those ideas rolling!