Captain AmericaSteve Rogers
Affiliations
Solo: d6
Buddy: d8
Team: d10
Distinctions
"I Just Want To Fight For My Country"
America's First Super-Soldier
Symbol of Hope
Power Set: Super Soldier
Enhanced Durability: d6, Enhanced Stamina: d6, Enhanced Reflexes: d8, Enhanced Strength: d8, Tactical Sense: d6
SFX
Immunity. Spend 1 PP to ignore stress, trauma, or complications from poison, disease, or fatigue.
Never Surrender: Before you take an action including a Super Soldier power, you may move your physical stress die to the doom pool and step up the Super-Soldier power for this action.
Inspired Leadership: When you use Tactical Sense to create an Asset for another Hero, add a d6 to the roll and step up the Effect Die by +1
Limit
Exhausted: Shut down any Super Soldier power and gain 1PP. Reactivate the power by activating an opportunity, or during a transition scene.
Power Set: The Shield
Durability: d10, Weapon: d8
SFX
Bullet Deflection: Against conventional firearms (only), when Captain America uses his shield and makes a successful reaction against an attack, he may inflict his Effect Die on his attacker as physical stress. If his reaction exceeded the original action total by 5 or more, step up the Effect Die by +1.
Shield Throw: Captain America can throw his shield against a single target. He can keep 3 die for his total, and step up the Effect Die by +1 type. Afterward, The Shield power set is shut down until he makes a successful action against the Doom Pool to recover it.
Shield Break: If Captain America is unsuccessful on a reaction roll against an attack that will cause Physical Stress, he can ignore the stress from the attack at the cost of breaking his shield. The Shield power set will be shut down until an appropriate transition scene allows him to retrieve a new one.
Limit
Gear
Specialties
Acrobatics Expert: d8, Vehicle Expert: d8, Combat Master: d10, Psych Expert: d8, Artist: d8
Milestones
Born Leader
1xp when you issue an order to an ally
3xp when an ally Stresses Out an enemy using an Asset or Complication you've created
10xp when you give command of the Invaders to someone else, or create a new Allied super team and pick a Leader for that team other than yourself.
Living Inspiration
1xp when you spend a Transition Scene encouraging common soldiers or civilians to keep the faith in the war effort.
3xp when you allow a villain to escape in order to defend a fallen ally, or innocent civilians
10xp when someone undertakes a new career as a costumed hero, citing you as their inspiration.
Capsule
Steve Rogers just wanted to fight for his country. Having survived a childhood battle with polio, he was smaller and weaker than other boys, but he believed in the American spirit and the value of being willing to fight even when it seemed hopeless. He graduated high school with a reputation as the boy who had tried out (and been cut) for every sport the school had to offer, and who had taken many beatings that bullies originally meant for other men. Steve Rogers never saw himself as a failure, though. He saw himself as someone who hadn't succeeded fully yet.
In college, Steve studied commercial art, and was vocal in opposing the American policy of staying out of the war against Nazi aggression. He tried, repeatedly, and failed, to enlist in the U.S. Army, and was finally accepted the day after Pearl Harbor... as a file clerk for a special project. It was only a matter of time, however, before he was chosen to serve as a test subject for the Super Soldier Project, and became it's first success; Captain America
Persona: Steve Rogers is not yet the man he will be by the end of the war. He still doesn't quite comprehend the depths of human evil, though he is fully convinced of their capacity for good. He is soft-spoken, and not entirely confident in his new abilities.