Post by Charles Warren on Nov 18, 2009 11:22:59 GMT -5
How to Harness the Power of a Scion
Stunts, Legend, Willpower, and Virtues
Stunts
By describing your actions in fun and entertaining ways, you can earn bonus dice and other benefits.
A 1 die stunt – is earned by an entertaining and fun description of your character’s action.
A 2 die stunt – is earned by an entertaining and fun description of your character’s action, that also interacts with the setting/environment. It can be a fun use of the scenery or a the use of setting or character details to bring everyone deeper into the game.
A 3 die stunt – Makes everyone at the table sit up and say “wow.”
After earning dice for a stunt, players may choose one of the following benefits to the character:
- Regain a number of Legend points equal to the dice value of the stunt.
- (2 and 3 die stunts only) Regain a point of Willpower
- (2 and 3 die stunts only) When the stunt resonates with a character’s Virtue, regain one channel of that Virtue (see below in Virtue section)
- (3 die stunts only) When the stunt fits a character’s Nature particularly well, or in a game where three die stunts are particularly rare, then earn on experience point.
Using Legend
When you use your Legend Points, you are using the power of your legend to change the loom of fate! You can use them in different ways:
Legendary Deeds – Once per story per dot of Legend, the player may add a number of bonus successes equal to the character’s Legend rating to any action by spending 1 Legend point.
Rerolling an action – Spend one Legend point to reroll a failed action, even if the action resulted in a botch. Only one reroll can be done per failed action.
Defensive do-over – Spend one Legend point and retroactively increase your DV against a successful attack by an amount equal to your Athletics divided by 2. Can only be done after being attacked.
Using Powerful Boons and Spells – Require spending Legend points.
Regaining Legend
Performing a stunt. (see above)
Performing a significant action that is dictated by one of their virtues.
Beginning of a new story.
Negative Affects of Legend
Fateful Aura – A Scion’s Fateful Aura represents the vortex of probability that swirls around her, drawing conflict and calamity to her like a lightning rod. Wherever she goes, chaos and upheaval quickly follow, as her presence awakens monsters, causes natural disasters, draws enemies or rival Scions, etc.
Fatebindings – Such is the force or a Scion’s Fateful Aura that sometimes it can entrap the destinies of individuals who cross their path, creating lifelong companions, allies, or arch-foes.
Using Willpower
You can use your temporary willpower points to do the following:
Automatic Successes – Spend one Willpower point to get one automatic success. Must be declared before the roll. Will make a botch impossible.
Activate a Virtue – When appropriate, the player may spend a temporary Willpower point to gain a number of bonus dice for her action equal to the Virtue’s rating. ( See virtues )
Act in opposition to a Virtue – Spend one Willpower point to take an action in contrary to one of your Virtues.
Resist Mind-Influence powers – by spending one Willpower point.
Regaining Willpower
Acting according to one’s Nature – will give you a Willpower point
Spectacular Deeds – By performing these, the Storyteller may award you Willpower points.
Stunts – Can award you Willpower points.
End of the story – Will refresh all of your temporary willpower.
Using Virtues
Once per story per dot her character possesses in a particular Virtue, a player may spend a Willpower point to add a number of bonus dice equal to the Virtue rating to the character’s dice pool for actions that relate to that specific Virtue.
The Disadvantages of Virtues
The higher a virtue rating, the harder it is to act contrary to that virtue.
When a Scion wishes to act in a way that runs counter to a Virtue, they may spend a point of Willpower to do so. If he has no Willpower, he must roll a number of dice equal to the character’s Virtue rating instead. If the roll generates even one success, he cannot act contrary to the Virtue.
When a Scion attempts to suppress a Virtue with a die roll and the resulting Virtue roll generates more successes than the character has points of temporary willpower, then the character suffers a Virtue Extremity and takes the demands of the Virtue to tragic lengths.
Expression – create works of art that enrich mortal civilization.
A failed Expression roll allows you to deface and destroy art, refuse to create it, repress or discourge others.
Virtue Extremity – Visceral Shock. The Scion bends her energies to creating art that scars and horrifies her audience. Last a number of days equal to the Virtue rating.
Intellect – The virtue of mind. Find new solutions to problems, investigate mysterious phenomenon, acquire knowledge, persuade others to accept her ideas or theories.
A failed Intellect roll allows you to destroy or delete sources of information or knowledge, suppress or censor others, silence debate, promote ignorance.
Virtue Extremity – Obsessive Analyis – You overanalyze everything and cannot make important decisions for one full day.
Valor – Defend the helpless, defeat those who prey upon the innocent, fight an honorable opponent in battle, resist fear, pain, fatigue.
A failed Valor roll allows you to strike a foe from ambush, or using other underhanded means, avoid battle out of fear, allow others to suffer the depredations of monsters, criminals, or tyrants.
Virtue Extremity – Valorous Sacrifice – Attacks her foes without regard for personal safety. Will not stop until the foes are destroyed. Lasts for the duration of the Scion’s next battle.
Vengeance – Hunt down and punish criminals, discern wrong-doing and assess penalties, investigate crimes and defeat those who oppose his efforts.
A failed Vengeance roll allows you to let a criminal go unpunished, forgive a crime against herself or another, show mercy or leniency to a criminal, give up the pursuit of an offender.
Virtue Extremity – Implacable Nemesis – The Scion goes to extreme lengths to punish the offender, committing any atrocity, any sacrifice to see justice done. Lasts for a number of days equal to the Virtue rating.
Stunts, Legend, Willpower, and Virtues
Stunts
By describing your actions in fun and entertaining ways, you can earn bonus dice and other benefits.
A 1 die stunt – is earned by an entertaining and fun description of your character’s action.
A 2 die stunt – is earned by an entertaining and fun description of your character’s action, that also interacts with the setting/environment. It can be a fun use of the scenery or a the use of setting or character details to bring everyone deeper into the game.
A 3 die stunt – Makes everyone at the table sit up and say “wow.”
After earning dice for a stunt, players may choose one of the following benefits to the character:
- Regain a number of Legend points equal to the dice value of the stunt.
- (2 and 3 die stunts only) Regain a point of Willpower
- (2 and 3 die stunts only) When the stunt resonates with a character’s Virtue, regain one channel of that Virtue (see below in Virtue section)
- (3 die stunts only) When the stunt fits a character’s Nature particularly well, or in a game where three die stunts are particularly rare, then earn on experience point.
Using Legend
When you use your Legend Points, you are using the power of your legend to change the loom of fate! You can use them in different ways:
Legendary Deeds – Once per story per dot of Legend, the player may add a number of bonus successes equal to the character’s Legend rating to any action by spending 1 Legend point.
Rerolling an action – Spend one Legend point to reroll a failed action, even if the action resulted in a botch. Only one reroll can be done per failed action.
Defensive do-over – Spend one Legend point and retroactively increase your DV against a successful attack by an amount equal to your Athletics divided by 2. Can only be done after being attacked.
Using Powerful Boons and Spells – Require spending Legend points.
Regaining Legend
Performing a stunt. (see above)
Performing a significant action that is dictated by one of their virtues.
Beginning of a new story.
Negative Affects of Legend
Fateful Aura – A Scion’s Fateful Aura represents the vortex of probability that swirls around her, drawing conflict and calamity to her like a lightning rod. Wherever she goes, chaos and upheaval quickly follow, as her presence awakens monsters, causes natural disasters, draws enemies or rival Scions, etc.
Fatebindings – Such is the force or a Scion’s Fateful Aura that sometimes it can entrap the destinies of individuals who cross their path, creating lifelong companions, allies, or arch-foes.
Using Willpower
You can use your temporary willpower points to do the following:
Automatic Successes – Spend one Willpower point to get one automatic success. Must be declared before the roll. Will make a botch impossible.
Activate a Virtue – When appropriate, the player may spend a temporary Willpower point to gain a number of bonus dice for her action equal to the Virtue’s rating. ( See virtues )
Act in opposition to a Virtue – Spend one Willpower point to take an action in contrary to one of your Virtues.
Resist Mind-Influence powers – by spending one Willpower point.
Regaining Willpower
Acting according to one’s Nature – will give you a Willpower point
Spectacular Deeds – By performing these, the Storyteller may award you Willpower points.
Stunts – Can award you Willpower points.
End of the story – Will refresh all of your temporary willpower.
Using Virtues
Once per story per dot her character possesses in a particular Virtue, a player may spend a Willpower point to add a number of bonus dice equal to the Virtue rating to the character’s dice pool for actions that relate to that specific Virtue.
The Disadvantages of Virtues
The higher a virtue rating, the harder it is to act contrary to that virtue.
When a Scion wishes to act in a way that runs counter to a Virtue, they may spend a point of Willpower to do so. If he has no Willpower, he must roll a number of dice equal to the character’s Virtue rating instead. If the roll generates even one success, he cannot act contrary to the Virtue.
When a Scion attempts to suppress a Virtue with a die roll and the resulting Virtue roll generates more successes than the character has points of temporary willpower, then the character suffers a Virtue Extremity and takes the demands of the Virtue to tragic lengths.
Expression – create works of art that enrich mortal civilization.
A failed Expression roll allows you to deface and destroy art, refuse to create it, repress or discourge others.
Virtue Extremity – Visceral Shock. The Scion bends her energies to creating art that scars and horrifies her audience. Last a number of days equal to the Virtue rating.
Intellect – The virtue of mind. Find new solutions to problems, investigate mysterious phenomenon, acquire knowledge, persuade others to accept her ideas or theories.
A failed Intellect roll allows you to destroy or delete sources of information or knowledge, suppress or censor others, silence debate, promote ignorance.
Virtue Extremity – Obsessive Analyis – You overanalyze everything and cannot make important decisions for one full day.
Valor – Defend the helpless, defeat those who prey upon the innocent, fight an honorable opponent in battle, resist fear, pain, fatigue.
A failed Valor roll allows you to strike a foe from ambush, or using other underhanded means, avoid battle out of fear, allow others to suffer the depredations of monsters, criminals, or tyrants.
Virtue Extremity – Valorous Sacrifice – Attacks her foes without regard for personal safety. Will not stop until the foes are destroyed. Lasts for the duration of the Scion’s next battle.
Vengeance – Hunt down and punish criminals, discern wrong-doing and assess penalties, investigate crimes and defeat those who oppose his efforts.
A failed Vengeance roll allows you to let a criminal go unpunished, forgive a crime against herself or another, show mercy or leniency to a criminal, give up the pursuit of an offender.
Virtue Extremity – Implacable Nemesis – The Scion goes to extreme lengths to punish the offender, committing any atrocity, any sacrifice to see justice done. Lasts for a number of days equal to the Virtue rating.