Post by Charles Warren on Aug 21, 2014 13:34:08 GMT -5
I've compiled a list of everyone's suggestions and thought it might be useful to create a poll for us to vote.
Please let me know if you guys have trouble with permissions to vote in this poll.
Also, below is a little info about each choice, in case you are not familiar with the game.
A Song of Ice and Fire
Based on George R.R. Martin's fantasy epic, A Song of Ice and Fire Roleplaying gives you everything you need to play and run games in the Seven Kingdoms using an easy-to-learn system specifically designed to evoke the atmosphere of the bestselling novels and hit TV show! The A Game of Thrones Edition includes the entire contents of the original core rulebook, revised and updated, plus the full-length adventure Peril at King's Landing and a gorgeous new cover by fan-favorite artist Michael Komarck. You and your fellow players take on the roles of key members of a noble house navigating the perilous waters of Westerosi politics and intrigue!
Deadlands Reloaded: Coffin Rock
Coffin Rock- An adventure scenario for Deadlands. A Town Sliding into Hell! The mining town of Coffin Rock, Colorado, is a seething cauldron of trouble. The local soiled doves are a making a killing, some say ghosts walk the streets, and a mad serial killer is on the loose. And there's more, amigo! Lots more. A group of outlaws have hatched a vengeful scheme to get even with the locals, a new preacher is stirring up trouble, and a mysterious shaman foretells dark tidings from the nearby hills. All that stands between the town and more chaos than a twister in Kansas are a posse of strangers still dusty from the trail. Polish up your six-guns, dust off your Hoyle's, Fire up that flamethrower, and get ready for more Weird Western action than you can shake a tomahawk at! Coffin Rock, better hope it doesn't put you in the ground! Coffin Rock is a rootin' tootin' Savage Tale for the award-winning Deadlands RPG.
Dungeons and Dragons 5th Edition
The Player’s Handbook® is the essential reference for every Dungeons & Dragons® roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more.
Dungeon World
Golden Geek RPG of the Year 2012! Combining high-action dungeon crawling with cutting-edge rules, Dungeon World is a roleplaying game of fantasy adventure. You and your friends will explore a land of magic and danger in the roles of adventurers searching for fame, gold, and glory. Dungeon World's rules are easy to learn and always drive the action forward in unexpected ways. A missed roll is never a dead end-failure introduces new complexities and complications. Life as an adventurer is hard and dangerous but it's never boring! Designed to be ready for you to hack, remix, and build new content, Dungeon World includes systems for changing everything to suit your group including creating new races, classes, and monsters. To play, you'll need this rulebook, 3-5 players, some polyhedral dice, and 2-4 hours. Explore fantasy adventure roleplaying in a whole new way with Dungeon World!
Earthdawn
THE AGE OF LEGEND Before science, before history, an era of magic existed in our world's dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Namegiver races. It was an age of heroes, an age of fantastical deeds and mythical stories. It was the Age of Legend. Bold heroes from all across Barsaive band together-ready to fight for life and freedom against the remaining Horrors and the oppressive Theran Empire, which seeks to bend the rebellious province again to their yoke. Through noble deeds and sacrifice, the heroes of the world forge Barsaive's future, arming themselves for their daunting task with powerful magic and treasures. The Earthdawn® Player's Guide takes player characters from First to Eighth Circle in their Disciplines and contains revised game mechanics, spells, talents, skills, and much more! The Revised Edition of Earthdawn® supersedes the ED3 (third) edition, previously published by RedBrick LLC. However, if you already own or are using ED3 rulebooks or sourcebooks, they are completely compatible with the Earthdawn Revised Edition. Earthdawn Player's GuideTM Revised Edition Core Rulebook Published by FASA Games, Inc. Format: 336 pages, ~6" x 9", B+W Interior This core rulebook is for Players and Game Masters. For a complete Barsaive game experience, the GM will require a copy of the Earthdawn Game Master's Guide (due out in October 2012). Earthdawn is a registered trademark of FASA Corporation. Barsaive and Earthdawn Player's Guide are trademarks of FASA Corporation. FASA and the FASA logo are trademarks of FASA Corporation and are used under license. Original Earthdawn Material copyright © 1993-2012 FASA Corporation. Published by FASA Games, Inc. - Made in the United States of America. Copyright © 2012 FASA Corporation. All rights reserved.
Iron Gods
In the brand-new Iron Gods Adventure Path, the heroes explore one of Golarion's most exotic and unusual realms - the land of Numeria - where savage barbarism clashes with the wonders and horrors of superscience. A strange, violet bonfire burns atop the town of Torch's central hill, its flames hot enough to allow smiths to work with the hardest of exotic metals harvested from the enormous crashed starship at Numeria's heart. When the fire is suddently extinguished, the heroes must delve into a previously unknown set of caves below the town that lead to a strange buried metallic ruin. Will the heroes survive the technological dungeon, or will they fall in a hail of robotic foes and laser fire? The first volume in the Iron Gods Adventure Path, Fires of Creation is a Pathfinder Roleplaying Game adventure for 1st-level characters that, for the first time ever, blends elements of science fiction and fantasy to create a unique campaign experience.
The One Ring
The Lord of the Rings RPG! Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. The War of the Rings is still a generation away. In the relative peace, the Free People of the Wilderland look beyond their borders for the first time, establishing trade routes, renewing bonds between their cultures, and bringing prosperity to the region of northern Mirkwood, the Lonely Mountain, and the eastern slopes of the Misty Mountains. But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow . . . . The new roleplaying game based on The Lord of the Rings-the most influential property in fantasy Set after the events of The Hobbit; future core game releases will expand the game to the era of the War of the Ring Two core books in premium slipcover: Loremaster's Guide for GMs and Adventurer's Handbook for players Slipcase with 2-book set, poster map, and 7 dice. Books softcover, 8.5" x 11", full color, 300 pages
Reign of Winter
The search for the Queen of Witches finally ends when the Dancing Hut travels to Baba Yaga's homeland of Russia on the planet Earth. The year is 1918, and the First World War rages throughout Europe. The heroes find themselves in the wilds of Siberia, where they must face Russian soldiers armed with 20th-century technology to infiltrate an ancient monastery and rescue Baba Yaga from her estranged son, Grigori Rasputin. Can the heroes kill the "Mad Monk," who has already cheated death once before, and free Baba Yaga, or will they too fall before the horrors of modern war? A Pathfinder Roleplaying Game adventure for 13th-level characters, Rasputin Must Die! is continues the Reign of Winter Adventure Path, and includes details on the soul-harvesting worship of the daemonic Horseman of War, new rules for World War I-era weapons and equipment, and a new occult oracle mystery based on 20th century mysticism. Several new monsters in the Pathfinder Bestiary and author Kevin Andrew Murphy's new Pathfinder Journal novella rounds out this exciting volume of the Pathfinder Adventure Path.
Trinity
In the 22nd century, humanity has ventured to the stars. Yet amid the wonders of this new age, mankind faces many dangers from without and within. Alien races, fractious colonies, contending governments, ruthless corporations and aberrant mutations all vie for supremacy. At the center of the conflict stands a new breed of humans men and women with psychic powers whose actions will determine mankinds ultimate fate. The new Trinity Softcover Edition makes this epic storytelling game accessible to everyone in the universe! The books soft cover and traditional spine allow White Wolf to lower the retail price to an unheard of $14.95! An added Story So Far feature allows new players to jump right into the compelling Trinity back story. And best of all, the same critically acclaimed setting and streamlined rules remain from previous printings ready to take players to the stars.
Warhammer 40,000 - Rogue Trader
In Rogue Trader, you take on the role of a Rogue Trader and his most trusted counsellors, empowered by an ancient warrant of trade to seek out profit and plunder amongst unexplored regions of space. Your ship will take you to new worlds and uncharted reaches of the void, where you will encounter rivals, pirates, aliens, and possibly even creatures of the warp. You will acquire and spend great wealth and riches, and fame or infamy will follow. You will discover ancient and forgotten mysteries and search out the unknown to find lost human worlds or never before seen celestial phenomena. You must survive the dangers of space, for beyond the threat of vacuum and deadly radiation lurk things Man was never meant to find. To be part of a Rogue Traders crew is to stand on the threshold of nearly unlimited opportunity. Vast profits await for you and your fellow Explorers to find and claim. Fame and fortune reward the bold, but the unwary find only an anonymous death.
Please let me know if you guys have trouble with permissions to vote in this poll.
Also, below is a little info about each choice, in case you are not familiar with the game.
A Song of Ice and Fire
Based on George R.R. Martin's fantasy epic, A Song of Ice and Fire Roleplaying gives you everything you need to play and run games in the Seven Kingdoms using an easy-to-learn system specifically designed to evoke the atmosphere of the bestselling novels and hit TV show! The A Game of Thrones Edition includes the entire contents of the original core rulebook, revised and updated, plus the full-length adventure Peril at King's Landing and a gorgeous new cover by fan-favorite artist Michael Komarck. You and your fellow players take on the roles of key members of a noble house navigating the perilous waters of Westerosi politics and intrigue!
Deadlands Reloaded: Coffin Rock
Coffin Rock- An adventure scenario for Deadlands. A Town Sliding into Hell! The mining town of Coffin Rock, Colorado, is a seething cauldron of trouble. The local soiled doves are a making a killing, some say ghosts walk the streets, and a mad serial killer is on the loose. And there's more, amigo! Lots more. A group of outlaws have hatched a vengeful scheme to get even with the locals, a new preacher is stirring up trouble, and a mysterious shaman foretells dark tidings from the nearby hills. All that stands between the town and more chaos than a twister in Kansas are a posse of strangers still dusty from the trail. Polish up your six-guns, dust off your Hoyle's, Fire up that flamethrower, and get ready for more Weird Western action than you can shake a tomahawk at! Coffin Rock, better hope it doesn't put you in the ground! Coffin Rock is a rootin' tootin' Savage Tale for the award-winning Deadlands RPG.
Dungeons and Dragons 5th Edition
The Player’s Handbook® is the essential reference for every Dungeons & Dragons® roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more.
Dungeon World
Golden Geek RPG of the Year 2012! Combining high-action dungeon crawling with cutting-edge rules, Dungeon World is a roleplaying game of fantasy adventure. You and your friends will explore a land of magic and danger in the roles of adventurers searching for fame, gold, and glory. Dungeon World's rules are easy to learn and always drive the action forward in unexpected ways. A missed roll is never a dead end-failure introduces new complexities and complications. Life as an adventurer is hard and dangerous but it's never boring! Designed to be ready for you to hack, remix, and build new content, Dungeon World includes systems for changing everything to suit your group including creating new races, classes, and monsters. To play, you'll need this rulebook, 3-5 players, some polyhedral dice, and 2-4 hours. Explore fantasy adventure roleplaying in a whole new way with Dungeon World!
Earthdawn
THE AGE OF LEGEND Before science, before history, an era of magic existed in our world's dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Namegiver races. It was an age of heroes, an age of fantastical deeds and mythical stories. It was the Age of Legend. Bold heroes from all across Barsaive band together-ready to fight for life and freedom against the remaining Horrors and the oppressive Theran Empire, which seeks to bend the rebellious province again to their yoke. Through noble deeds and sacrifice, the heroes of the world forge Barsaive's future, arming themselves for their daunting task with powerful magic and treasures. The Earthdawn® Player's Guide takes player characters from First to Eighth Circle in their Disciplines and contains revised game mechanics, spells, talents, skills, and much more! The Revised Edition of Earthdawn® supersedes the ED3 (third) edition, previously published by RedBrick LLC. However, if you already own or are using ED3 rulebooks or sourcebooks, they are completely compatible with the Earthdawn Revised Edition. Earthdawn Player's GuideTM Revised Edition Core Rulebook Published by FASA Games, Inc. Format: 336 pages, ~6" x 9", B+W Interior This core rulebook is for Players and Game Masters. For a complete Barsaive game experience, the GM will require a copy of the Earthdawn Game Master's Guide (due out in October 2012). Earthdawn is a registered trademark of FASA Corporation. Barsaive and Earthdawn Player's Guide are trademarks of FASA Corporation. FASA and the FASA logo are trademarks of FASA Corporation and are used under license. Original Earthdawn Material copyright © 1993-2012 FASA Corporation. Published by FASA Games, Inc. - Made in the United States of America. Copyright © 2012 FASA Corporation. All rights reserved.
Iron Gods
In the brand-new Iron Gods Adventure Path, the heroes explore one of Golarion's most exotic and unusual realms - the land of Numeria - where savage barbarism clashes with the wonders and horrors of superscience. A strange, violet bonfire burns atop the town of Torch's central hill, its flames hot enough to allow smiths to work with the hardest of exotic metals harvested from the enormous crashed starship at Numeria's heart. When the fire is suddently extinguished, the heroes must delve into a previously unknown set of caves below the town that lead to a strange buried metallic ruin. Will the heroes survive the technological dungeon, or will they fall in a hail of robotic foes and laser fire? The first volume in the Iron Gods Adventure Path, Fires of Creation is a Pathfinder Roleplaying Game adventure for 1st-level characters that, for the first time ever, blends elements of science fiction and fantasy to create a unique campaign experience.
The One Ring
The Lord of the Rings RPG! Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. The War of the Rings is still a generation away. In the relative peace, the Free People of the Wilderland look beyond their borders for the first time, establishing trade routes, renewing bonds between their cultures, and bringing prosperity to the region of northern Mirkwood, the Lonely Mountain, and the eastern slopes of the Misty Mountains. But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow . . . . The new roleplaying game based on The Lord of the Rings-the most influential property in fantasy Set after the events of The Hobbit; future core game releases will expand the game to the era of the War of the Ring Two core books in premium slipcover: Loremaster's Guide for GMs and Adventurer's Handbook for players Slipcase with 2-book set, poster map, and 7 dice. Books softcover, 8.5" x 11", full color, 300 pages
Reign of Winter
The search for the Queen of Witches finally ends when the Dancing Hut travels to Baba Yaga's homeland of Russia on the planet Earth. The year is 1918, and the First World War rages throughout Europe. The heroes find themselves in the wilds of Siberia, where they must face Russian soldiers armed with 20th-century technology to infiltrate an ancient monastery and rescue Baba Yaga from her estranged son, Grigori Rasputin. Can the heroes kill the "Mad Monk," who has already cheated death once before, and free Baba Yaga, or will they too fall before the horrors of modern war? A Pathfinder Roleplaying Game adventure for 13th-level characters, Rasputin Must Die! is continues the Reign of Winter Adventure Path, and includes details on the soul-harvesting worship of the daemonic Horseman of War, new rules for World War I-era weapons and equipment, and a new occult oracle mystery based on 20th century mysticism. Several new monsters in the Pathfinder Bestiary and author Kevin Andrew Murphy's new Pathfinder Journal novella rounds out this exciting volume of the Pathfinder Adventure Path.
Trinity
In the 22nd century, humanity has ventured to the stars. Yet amid the wonders of this new age, mankind faces many dangers from without and within. Alien races, fractious colonies, contending governments, ruthless corporations and aberrant mutations all vie for supremacy. At the center of the conflict stands a new breed of humans men and women with psychic powers whose actions will determine mankinds ultimate fate. The new Trinity Softcover Edition makes this epic storytelling game accessible to everyone in the universe! The books soft cover and traditional spine allow White Wolf to lower the retail price to an unheard of $14.95! An added Story So Far feature allows new players to jump right into the compelling Trinity back story. And best of all, the same critically acclaimed setting and streamlined rules remain from previous printings ready to take players to the stars.
Warhammer 40,000 - Rogue Trader
In Rogue Trader, you take on the role of a Rogue Trader and his most trusted counsellors, empowered by an ancient warrant of trade to seek out profit and plunder amongst unexplored regions of space. Your ship will take you to new worlds and uncharted reaches of the void, where you will encounter rivals, pirates, aliens, and possibly even creatures of the warp. You will acquire and spend great wealth and riches, and fame or infamy will follow. You will discover ancient and forgotten mysteries and search out the unknown to find lost human worlds or never before seen celestial phenomena. You must survive the dangers of space, for beyond the threat of vacuum and deadly radiation lurk things Man was never meant to find. To be part of a Rogue Traders crew is to stand on the threshold of nearly unlimited opportunity. Vast profits await for you and your fellow Explorers to find and claim. Fame and fortune reward the bold, but the unwary find only an anonymous death.